Zoo Machines Game Jam ◇ November 2016

4 Teammates   •   Developer   •   Two Days Development

During Zoo Machines 2016, I was part of a group of 5 developers from various places working on Gly'd, a diving and flying Moodscape following the theme of the event, "Make it Last". This is one of the two games I was simultaneously working on during the 2 days jam, the other being Bamboo that Bends.

MY ROLES:

  • Coding the controls of the bird in C# and tweaked its gamefeel.
  • Making the radial blur and white vignetting image effects in ShaderLab.
GENRE: Moodscape
ENGINE: Unity 5.5
PLATFORM: Windows, Mac & Linux
RELEASE DATE: (Jam) 2016.11.13
Visit the game's itch.io page
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