Personal Project ◇ August 2016

Solo   •   One Month Development

Hakkun is a game I developed on my own during the month of August 2016. I tried to keep it focused on Level Design in order to get more experienced at it. It contains around 40 levels, including a few hidden ones. Even though most levels are built on a certain path, the game is designed to let the player explore the mechanics and come up with their own solutions.

MY ROLES:

  • Designing the game quickly based on a core mechanic inspired by Sutte Hakkun for the Satellaview.
  • Coding the gameplay and mechanics in a short time with the goal to focus this project on Level Design.
  • Making a few Editor Tools to help me design levels more efficiently, including a real-time visualizer for moving platforms.
  • Designing more than 100 levels, only to keep around 40, making sure each of them brought something fresh to the player.
  • Keeping a very simplistic visual style using cuboids made in Probuilder, simple shaders and a screen-space overlaying gradient.
  • Keeping some time to focus on polishing, correcting bugs and mistake I often saw in other First-Person Unity games.
  • Making a save system and UI, both of which I too rarely take the time to do on smaller projects.
GENRE: First-Person Puzzle
ENGINE: Unity 5.4 C#
PLATFORM: Windows, Mac & Linux
RELEASE DATE: 2016.08.31
Visit the game's itch.io page
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