School Project ◇ March 2016

21 Teammates   •   Lead Game Designer   •   Two Weeks Development

H(a)UNT is a game developed in two weeks at Supinfogame Rubika in partnership with Gameloft. Our team was composed of 22 students; it was my first experience with a team of such size. H(a)UNT is an asymmetric multiplayer game made with the Unreal Engine 4 in which Ghost Hunters face Trickster Spirits in a haunted mansion.

MY ROLES:

  • Conceptualizing the game based on the three keywords given as themes ("Spells", "Mime" and "TV Show").
  • Validating other Game Designer's ideas and making sure they stay coherent between themselves and with the rest of the game.
  • Keeping track of what each member of the design team is doing and how it compares to the schedule.
  • Balancing asymmetric multiplayer mechanics.
  • Writing down a complete Game Design Document and keeping it up to date during development.
  • Communicating with other Leads to stay aware of the state of the project at all times.
  • Fixing gameplay mechanics based on limitations in the programming and graphic fields.
  • Creating and building a tutorial sequence in the Unreal Engine.
GENRE: Asymmetric Party Game (Hide'n'Seek)
ENGINE: Unreal Engine 4
PLATFORM: Windows
RELEASE DATE: 2016.03.11
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